Attack of the Fanboy Pens a Top-Tier Koi Review
The digital revolution hasn’t been all roses, but it has opened our eyes to a wide variety of new interactive experiences courtesy of ambitious new independent developers. Without this new expansion, we might never have seen gems like Journey, Limbo, or Bastion. That’s why we always embrace original games with decidedly odd yet intriguing premises and concepts.
Of course, it doesn’t always work out. For every indie title that’s a massive hit and a runaway critical success, there are five that fall flat. Such is the nature of low-budget games produced by an inexperienced team. The Chinese-developed Koi might be one such example; though not a bad game, most critics are saying it simply doesn’t impress for a variety of reasons. And our favorite analysis of the game thus far comes from Attack of the Fanboy, where critic Dean James wrote up a really solid and entertaining review.
We get a proper view of the relatively simple game, and a nicely balanced assortment of pluses and negatives. Not only is it accessible and informative, but it gives both the reader and the developers something to chew on. It’s not about bashing what’s wrong; it’s about noting the promise and potential while pointing out where the production comes up short. This gives everyone the best possible bird’s-eye view of the title, and we love that.
Why We Like It:
— Too many times, a critic gets caught up in the negatives (yeah, we get it; it can be fun to level clever insults at a game). But here, we get professional, well thought-out feedback, which is great.
— The critic gives the developer credit for trying something new, while still doing his job and giving clear, concise reasons as to why it doesn’t quite work.
— Offers interested readers a clear image of what to expect from this game; not good, but not necessarily bad, either, with an appreciated balance between high and low points.