Destructoid’s MeiQ: Labyrinth of Death Review is Tops
The old-school turn-based RPG format is becoming increasingly difficult to find. It doesn’t really exist anymore at the big-budget AAA production level but you can find it in smaller efforts and of course, certain Japanese designers and gamers still have a soft spot for this particular gameplay system. Turn-based fans really hate it when critics bash on this “archaic” gameplay style, and hate it even more when clearly unqualified individuals review products in this now niche sub-genre.
That’s why it’s important to find just the right review for such games, and why we’re directing your attention to Destructoid, where critic CJ Andriessen penned a superb analysis of the freshly released MeiQ: Labyrinth of Death. The new PlayStation Vita title has its share of detractors (and for good reason) but for a nicely balanced review that combines honest subjectivity with reliable objectivity, click through the link below. Andriessen gives us a complete breakdown with a simple yet effective conclusion, and we have to appreciate that.
Why We Like It:
— Written to satisfy both hardcore JRPG fans and newcomers alike, as it’s both sufficiently detailed and simply subjective (with no apparent slant one way or the other).
— Gives us a solid breakdown of the game’s mechanics and systems, which should indeed be the top priority for the dungeon-crawler that thrives almost entirely on gameplay.
— Readers get a nice, honest personal touch, as after explaining the downfalls of the game, the critic admits to still having fun. This is critical, as fans of the genre are often willing to overlook certain flaws if the game is entertaining.