Eurogamer’s Road Not Taken Review: A Read Worth Taking
If you’re looking for originality and creativity, you have to visit the world of digital downloadable games. This is where developers often have the freedom to take risks and try new things, and where gamers can benefit from unbounded imaginations. Of course, not all experiments go well (the idea that all indie games are good is a logical fallacy), but some are worth your attention.
For instance, there’s Spry Fox’s Road Not Taken, which is a combination puzzle-adventure game that forces you to think quickly and strategically. If you’re curious, check out Eurogamer’s review, which is definitely one of the best currently available. Critic Simon Parkin offers a solid, well-appointed analysis that tells you everything you need to know.
The bottom line is that if you’re willing to endure a bit of drudgery, this unique title might be highly rewarding. To learn more, read Parkin’s excellent review.
Why We Like It:
— We’re big fans of reviews with introductory hooks. In this case, the critic gets us with the first few sentences:
“‘Every winter we lose a few,’ says the mayor, matter-of-factly. Bereavement is the cost of living in a remote village where once a year a winter storm sweeps the children from their beds and deposits them somewhere in the vastness of the bordering forest.”
— Th critic strikes a great balance between the game’s obvious creativity and its tedious drawback. We know why it’s innovative, but we also know why it falls a tad shy.
— Unlike many reviews today, the pacing moves right along. Too many critics get caught up on one particular point, or don’t understand the necessity of literary movement. Here, we get a nicely paced analysis.