Hardcore Gamer’s Let It Die Review Is A Cut Above
Legendary video game designers always fall under a more powerful microscope. When you’ve successfully entertained and perhaps even awed millions, expectations continue to rise. This is why you might see a lot more dissection – and a lot more comparison to previous masterful efforts – when a new game lands on store shelves. While Suda51 (Goichi Suda) might not be on the same level as a Hideo Kojima or a Shigeru Miyamoto, the talented Japanese game maker has still made a name for himself…literally.
Hey, if you’re that good, you can invent a new name. It’s allowed. As for his latest production, Let It Die, how did it turn out? For that answer, we direct you to a great review we found at Hardcore Gamer, where critic Kyle LeClair writes up a stirring, informative evaluation. We particularly like the intro, as the reader is given a solid foundation for the analysis with a link to a Suda51 retrospective (a look back at well-received titles like Killer7 and Shadows of the Damned). Following that, we have an honest, well-presented review that covers the most critical elements, from setting to gameplay.
Another positive is that this isn’t a Suda51 review, nor is it a direct comparison to his past games. While both are cited – which is of course essential – the critic still focuses on the title in question and delivers a top-notch analysis. Congrats, Kyle!
Why We Like It:
— All introductions must hook the reader immediately, and this review uses a combination of appealing subjectivity and historical foundation to get our attention out of the gate. It works exceedingly well.
— Balances the product’s merits with a nod to the noted creator and his history, without allowing the latter to dominate the review.
— The evaluation isn’t overly verbose and doesn’t skew off on numerous tangents; it remains focused and well-presented throughout, which is always appealing.