Hardcore Gamer’s The Metronomicon Review Makes Us Dance a Jig
Role-playing and rhythm/dance. Final Fantasy and Dance Dance Revolution. You wouldn’t think combining such gameplay elements would result in anything sensible or even playable but in fact, The Mecronomicon makes it work. Despite a few drawbacks, it’s well worth trying out and for more information, you should check out the well-produced review we found over at Hardcore Gamer.
Critic James Cunningham tackles this unique title by explaining precisely what to expect from a mechanical standpoint, which is a good idea considering that most first responses to this title will be along the lines of, “wait, how does that work?” In addition to a detailed explanation of the gameplay, we get an analysis of the necessary strategy and approach, along with a few specific mentions of flaws that do hinder one’s enjoyment. In the end, we know exactly how the game operates and we have a very good idea of whether or not we want to spend our hard-earned money on it.
Why We Like It:
— First and foremost, the critic explains in detail how this particular gameplay fusion works, which is critical given the unique nature of the gameplay.
— In addition to a detailed breakdown, the reader receives an objective, comprehensive analysis of the game’s overall appeal, and how the aforementioned fusion works out in the end.
— Never focuses on the trivial or goes off on unnecessary tangents; in this case, the original gameplay should be the focal point, and it is.