LazyGamer’s DOOM Review Is Good Explosive Fun
For those who are old enough, DOOM is a household name. But a lot of time has passed since the original caused a tidal wave of controversy, and Bethesda actually held off on publishing the new installment so they could better promote the title. In fact, they specifically said the “DOOM” brand simply wasn’t recognizable enough to the core gamer demographic. My, how times have changed.
But the reboot – if that’s indeed what this new entry is – has arrived and reviewers everywhere are loving the old-school rock-’em sock-’em firefight. LazyGamer is no exception, as critic Darryn Bonthuys pens a fantastic evaluation, which centers on the fact that shooters have changed, and DOOM is a relic. Oh, that isn’t a bad thing, not at all! As Bonthuys says, there was a time when shooters weren’t supposed to be all gritty and realistic and dramatic, when vulnerability wasn’t a driving factor.
In fact, there was a time when developers wanted gamers to feel all powerful and give them a fast-paced, over-the-top shooting gallery that makes the senses tingle. From Duke Nukem to the outrageous Serious Sam, we used to have such games. Not so much anymore…until now. Welcome back, DOOM, and great job, Darryn!
Why We Like It:
— The critic gives us some important background information, not only because it offers the reader an interesting then-and-now contrast, but also because it emphasizes the old-school fun factor.
— Focuses on gamer satisfaction and fantastical immersion, which is of course the driving force behind this particular IP.
— Aside from the standard objective analysis, we get an atmospheric and even emotional rundown that draws us into the action…much like the game will inevitably do.