Polgon Pens a Metrico Review Worthy of Notice
Since when are statistics fun? Well, one developer tried to turn boring ol’ numbers into an interesting, challenging puzzle/platformer called Metrico. Recently released for Sony’s PlayStation Vita, it presents the player with arguably the most entertaining method of viewing and understanding various metrics.
Unfortunately, as Polygon’s Arthur Gies points out, the game labors beneath a wide assortment of control issues. Utilizing every possible input option on the Vita wasn’t a great idea, the critic says, despite the promising design and concept. It also doesn’t help that trial-and-error dominates the experience.
There’s a lot to like about this review, as the length, pacing and solid writing make it a top-tier analysis. Polygon’s reputation for such traits is well-earned, after all. If you’re seeking an insightful, candid Metrico review, look no further.
Why We Like It:
— We’re on a big intro kick, lately, in that we really appreciate great hooks at the start of the review. This particular intro hook made us want to read the whole review:
“I get the feeling that the developers of Metrico never watched Jurassic Park.”
— The readers will undoubtedly appreciate the focus on control and intuitiveness (or lack thereof). When it comes to handheld experiences on the Vita, some control situations work while others don’t, and these are critical to our enjoyment.
— Well paced and nicely appointed. This review moves right along but still hits all the necessary highlights, which results in a tight, professional analysis.