PushSquare Slams Daylight, But in a Professional Manner
It was one of the more anticipated titles of the year, especially because it utilized Epic’s impressive new Unreal Engine. Daylight had a lot of potential.
But as PushSquare’s Graham Banas explains in his well-written review, when a game strives to be thrilling and frightening, it must engage us. Sadly, the latest from Blacklight: Retribution developer Zombie Studios “fails on virtually every front.”
It can be tough to write a review of a bad game. It’s easy to let emotion seep into the writing, which in turn taints the analysis. But Banas does a good job of sticking to the professional fundamentals. He clearly outlines where the game falls well shy and at the same time, the reader can easily sense his dissatisfaction.
We say it’s a darn good job. 🙂
Why We Like It:
— It maintains a calm, professional tone. As we said above, it isn’t easy to do, especially when you’re so disappointed. It’s even harder to do when a game obviously had a lot of potential; you have to restrain yourself from outright bashing the developers.
— Strictly from a structure and writing standpoint, it’s well-paced and well-written. As Our Method always puts a premium on quality reviews, we continue to seek out clear, nicely organized analyses.
— Because the game just doesn’t work, the review reflects that failure to engage. As you read, you come to understand that the critic never once felt immersed in the experience, and obviously, that’s one of the critic’s biggest problems with the game.