The Last Guardian’s Best Review Can Be Found At…The Guardian
The gaming community has waited patiently – or not so patiently, as the case may be – for Team ICO’s hugely anticipated The Last Guardian. Originally slated to be a PlayStation 3 exclusive, development hit numerous snags along the way and kept getting delayed. It eventually fell out of the previous generation, disappeared for a while, and suddenly reemerged a few years back as a freshly overhauled PS4 title. Those who adored ICO and Shadow of the Colossus back in the PS2 era were overjoyed but now that it’s here, has the lengthy design cycle had a negative impact on what should be a masterpiece?
For that answer, we recommend a stellar review we found at The Guardian. Yes, it’s just a coincidence that our favorite evaluation of The Last Guardian just so happens to be at a similarly-named publication. At any rate, critic Simon Parkin delivers a top-notch analysis that both reflects the wonderful artistic nature of the game and gives the gamer a bird’s-eye view of this singular adventure. Despite a few technical drawbacks (which we see noted in other reviews), Parkin focuses on what sets this particular experience apart and why it qualifies as a must-play title.
Simon has now received multiple nods here at VGRHQ; his first honor was for his Road Not Taken review.
Why We Like It:
— Appropriately focuses on the partnership and “buddy” gameplay mechanic that drives the experience forward. There’s more to such a game than technical elements, as any Team ICO fan will tell you.
— Though the game has a long and troubled development history, this fact doesn’t play a critical part in the review. The final product is what matters; expectations and hype be damned.
— Well-written, well-paced, and interesting to read. You might think it’s relatively easy to combine all these factors but it isn’t, and this is a good example of a review that hits all the high points in terms of structure and appeal.