ZTGD’s Mousecraft Review: The Maze’s Reward
No, it’s not Minecraft, it’s Mousecraft.
The new puzzler from developer Crunching Koalas is all about leading the mice to the cheese. You know, that’s analogous to what we do here at VGRHQ: We search through a maze of widely varying reviews before we finally settle upon one that impresses us. For the game in question, we wanted a detailed, interesting review that reflects the production’s highly creative style.
We found it at ZTGD, where critic Sophie Halliday penned an excellent Mousecraft analysis. Filled with plenty of gameplay information for the inquisitive reader, along with a solid evaluation of the game’s strengths and weaknesses, this is a quality review. If the title’s concept intrigues you, give it a read.
Why We Like It:
— Firstly, it’s clear that the critic spent an appropriate amount of time with the game. You’d think this would be a given but unfortunately, it’s not always the case. In this instance, however, the critic continually provides numerous examples of her acquired expertise and knowledge.
— We enjoy the segmented review approach. In other words, cutting up the analysis into several more accessible blocks of prose. This just makes it easier to read, and the reader can pick out highlights.
— We receive a nice blend of opinion and qualitative fact as it pertains to the gameplay experience, which is something we want to see more of from other critics.